This blog reflects back upon WOTLK s7/8 and the stupidity that was seen in these seasons.
To be WOTLK’d – to be
outskilled by mechanics blizzard have put into the game leaving you
with nothing you could of done to a reasonable degree to prevent a
loss.
Season 7 was arguabley the most
fun season to date within the period of WOTLK, whilst it had a few
broken things and did lead into what's now known as Harry Potter and
the order of the Haste Trinkets it was still much better than what
we're presented with today in terms of damage and resilience.
* Bestial Wrath: The duration of this talent has been reduced to 10
seconds.
* Earthen Power: No
longer causes Earthbind to pulse a persistent snare immunity aura. It
does still remove snares from allies as an instant pulse, but there
is no lingering immunity.
Season 7 - is it beast cleave
or zoo cleave?
Season 7 presented us with a
look into the the fire on ROV and the size of Dalaran arena, with
both of them being fixed/removed (although I think most people
preferred it when neither of these arenas were playable). It also
came around the same time Twixz/Flexx and Kintt made a trip to Dallas
under the eMg tag playing a comp which nobody had really seen or
heard of at the time, hunter/enhancement shaman/priest. In a couple
of matches vs x6 they did choose to swap the priest to a paladin but
little did they know of the pain train that was soon to erupt from
this cheesiest of cheese comps.
With season 5 gear, earthbind
totem granting freedom, 18 seconds of Bestial Wrath many people did
not expect the insane amounts of damage coming out of them leading
them to easily claim the top spot at MLG Dallas. Shortly after this
Kintt retired from the game leading to them picking up Toes and
landing a third place finish at Anaheim behind SK.EU and Button
Bashers running Shadowcleave and RMP.
- Bestial Wrath: The duration of this talent has been reduced to 10 seconds.
Earthen Power: No longer causes
Earthbind to pulse a persistent snare immunity aura. It does still
remove snares from allies as an instant pulse, but there is no
lingering immunity. Earthen Power now also brings Earth Shock's melee
attack speed reduction up to -15%/-20% (with 1 or 2 points in it,
respectively).
Neither
of these changes really changed much however as coming back under the
Complexity Black name that we know them as today fresh from a first
place victory at ESL Edmonton they decimated the competition at MLG
Orlando and put another first place under their belts, as you can see
in the match point http://www.youtube.com/watch?v=0Q5pb-fEQhs
for Orlando, Beast Cleave really was the the cheesiest of all cheese
at the time (and a stark contrast to what we saw at the regionals
http://www.worldofwarcraft.com/rf10/ub_r3_1-na.xml
in S8 gear).
- Season 7 however was not all about the beast cleave, whilst protholy paladins were on their way out due to the touched by the light nerf.
- Touched by the Light: This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.
Blizzard
had an idea, a vision, that all 30 specs will be viable in pvp, the
solution if something wasn't viable? Give it some more
damage/stuns/silences, what this led to was that protret paladins and
prot warriors were ripe to make their big splash onto the scene.
Protret producing burst unrivalled by anything else melee at this
point made it a common partner for hunter/healer and warrior/healer
as it still provided a lot of the utility of rets without the
vulnerabilities to being trained quite so hard as wizards were not
quite so common at this point. Most of this
http://www.warcraftmovies.com/movieview.php?id=136263
video being in sub300 resilience yet still having no issue survivng
switches just left them with a stupid amount of survivability for the
damage they were able to produce.
The
first incarnation of protection warriors with charge/intercept both
removing snares made them an incredibly mobile class capable of a
huge amount of utility and burst. The birth of comps such as the
African Turtle cleave which went as far to take rank one on BG9 with
a prot warrior that has since not been seen since and forcing teams
such as Complexity Red to transfer off bg9 because facing the mighty
protection warriors was clearly not a feasable endeavor for the
Relentless Gladiator Title. Another well known ret-dancing
http://www.youtube.com/watch?v=i-g2Kn7rRR8
warrior was Draek
http://www.warcraftmovies.com/movieview.php?id=129267,
holding rank 1 until the end of the season where he tanked, quite
literally, into obscurity despite having the best PVE gear available.
Further
stupidity came when the ICC patch was released giving prot warriors
access to their 2 pieces of tier 10, the benefit of this? 20%
increased damage on shield slam/shockwave. The result of tanks
entering into the arena was not an influx of PVE tanks being happy
they can finally PVP, it was an influx of people speccing prot to
abuse broken game mechanics and procure immense amounts of rage out
of people. Such comps being born as MANCLEAVE
http://www.warcraftmovies.com/movieview.php?id=142211
were also a result of the protection influx and led to broken
keyboards, bursting blood vessels and whispers from people frothing
at the mouth about the power of the protection warrior that just led
to them losing control of their character for 95% of the last arena
game they played.
Although
protection warriors/paladins were some of the dumbest things in S7 it
was hard to ignore the power of arms warriors with the PVE gear that
was becoming available, due to the lack of wizards this was arguable
the season where dispel cleave was at it's strongest with dual solace
available for human healers and dual DV available for the warrior,
however this was not quite as over the top until the end of the
season at which point blizzard decided to release the first wing of
ICC before ending the season. Whilst this came with the disarm nerf
to bladestorm, who needed bladestorm when the damage from a DBW
procced warr http://img34.imageshack.us/img34/613/bushidou.jpg
with a Shadow's edge was enough to destroy things in a season which
should of been limited to normal toc gear, as season 7 did not
officially end until access to ICC HC and the Lich king was added the
emergence of retarded PVE gear led to the end of the season being
drastically worse than how it began, although it was only a small
taster of what lied ahead in far more orange pastures.
This season was not all about
melee though, Complexity Red/SK.EU had already been messing around
with MLD for a while and MLS/Shatterplay was not an uncommon comp to
meet in the later stages of the season with the ability to global
stuff in a shadowfury/deathcoil/psychic horror being a common
occurance although it was not until haste became easily available in
huge quantities in S8 that it became a bit ridiculous. Elemental
shamans also had a stage in S7 where their 4P T9 bonus gave them a
20% damage bonus to Lava Burst, this led to numbers which were as
high as the ones we've seen today and whilst it was nerfed I don't
think many people will forget being instantly killed by an elemental
shaman chain critting and dropping 25k damage before you can react.
Along with bringing in a bunch
of broken trinkets the ICC patch also brought DK's a super rng double
dipping scourge strike for a short while capable of 1 shotting cloth
and critting paladins for about 800, this got nerfed shortly after
leaving scourge strike in it's current state in which with BIS
gear+shadowmourne it crits plate for maybe 1000 (1200 if you're
lucky).
Season 8 - Harry Potter and
the Chamber of Haste
Ever
smelt the stench of a Taunka http://www.wowhead.com/spell=71561
spinning towards you, purple beams swirling around him whilst the
nearby shaman has a surge of power http://www.wowhead.com/spell=71644
sending a tempest hurtling towards you as any damage you inflict upon
him is healed by his paladins release of light?
http://www.wowhead.com/spell=71607
Then you've probably played a few games of arena in season 8.
Heading into season 8, most
people knew a legendary was on the way, most people knew that as the
season went on more people would get access to the trinkets with huge
amounts of haste/arp, what people didn't know is quite how bad this
would be for arenas. With the current incarnation of S8, how many
people can honestly say they can queue for a few hours without
meeting xx shadowmournes/dfos/dbws/bauble? Having been crit for 11k
by an elemental shaman, chain crit for 5~6k by a shadowmourne warrior
and missed kills due to bauble through a holy tree lockout I think a
lot of people can share these experiences with the current arena
season.
Whilst
the season started out very much the same as S7 ended, this also saw
the beginning of ICC HC of which many guilds had most of the bosses
on farm within a month of the season started, giving casters and
warriors access to the 277 PVE gear which currently plagues the arena
due to pugs being able to do 11/12 HC. With the readily availability
of haste, wizards began to saturate the high ratings of every bg.
Whilst in S7 it took some coordination to land kills bar ridiculous
crits, the addition of haste made it a viable tactic to spam damage
into random targets that were in LOS all the way to 2500+ (although
coordinated wizard cleaves like
http://warcraftmovies.com/movieview.php?id=152593
Vilerose's and Xmo's
http://warcraftmovies.com/movieview.php?id=161135
show how it should be played making it a truely top tier comp capable
of insane win percentages).
Most players at this point were
finding that nearly any combination of 2 wizards+a healer was viable,
none of them however were quite as potent as LSD. Whilst LSD is not a
trend that has particually caught on in the high end arena scene of
the US with only Whiteshadowz+Cirranis's team being of note (and
let's face it, it's not due to a lack of quality locks/druids as
there's loads) it's a rampant comp in the EU with most BG's currently
having LSD's holding the top spot (Misery for example is dominated by
a few well known players from another BG playing LSD on someone elses
characters and I'm sure that's far from the only BG). Combing the
burst of the elemental shaman, the pressure of the warlock, the cc of
the all 3 and you have pretty much the perfect wizard setup that
can't be zerged down easily at all (TSG actually been one of the few
comps that fairs ok against it if played correctly). LSD even has a
backup healer without suffering from the problem that Talbadar's
triple healer setup faces of having to rely on a 30s cd fear for kill
windows where the spammable fear of warlocks allows LSD to play far
more offensively without the 45 min triple healer matches we saw at
regionals/MLG. This 30s kill window of course being assumed that the
shaman doesn't just randomly kill something, which also happens, far
too often (wotlk'd cy@). The other issue of the healing hybrids being
that they practically have infinite mana which leaves them with
literally no downside to pumping out heals when needed to relieve
pressure unless heavily mana burnt (due to the fact that
SP/shamans/druids don't have huge issues getting their mana back they
have to be consistantly dealt with if you want to keep them anywhere
near an empty blue bar).
Season 8 also saw the return of
the TR with an update to S8 gear, this is what has led to the current
regionals practically being a Harry Potter convention as with the
addition of DFO/Bauble being available to every member of the team,
what can comps such as RMP which have a finite source of mana on
their healer (this is assuming something doesn't get gibbed before
this point) do vs a triple bauble LSD that's stacking resilience? The
ability to stack things such as Baubles on the TR have made it a
completely different playing field to live (as whilst bauble alone is
common, triple bauble wizard cleaves are not exactly something you'll
meet often), a simple bauble rotation is sometimes enough to nullify
every single kill window possible leading to not only much longer
games than what should really ever happen but the worst thing of all
is that it's usable whilst silenced which nullifies a huge amount of
opportunites for teams which rely on that blanket silence/school
lockout to land kills (TSG/PHD are much less effective when bauble
can make strangulate a lot easier to live through). This is mostly an
issue with the TR system though and the fact that every class can use
anything (it should only really be healer specced healers that can
use bauble).
Although
I could whine about wizards for about another 20000 words they're not
the only thing which is broken in S8.
http://img834.imageshack.us/img834/9585/wotlkd.jpg
Glaives in S4 were bad, but are still nowhere near the level of
retardedness that Shadowmourne is, when you take a class that already
does a lot of damage with a S8 weapon and then add the Legendary to
that? You get complete and utter carnage
http://warcraftmovies.com/movieview.php?id=159069
. Anyone who has played against teams with access to the legendaries
(and most likely a bunch of other PVE gear that comes with it) can
testify that warriors alone with it are harder to heal through than 2
dps from most other teams. With comps such as double Shadowmourne
TSG's instantly forcing a bunch of defensive cooldowns as soon as
they both connect, it's not a fun time to be playing a priest. The
only thing which these juggernauts are hugely vulnerable to are RLS
and Heroic RLS (shadowpriest version) which can tunnel the warrior
forcing him defensive all day long due to hasted dots being another
great component of the wizard-haste-shadowmourne metagame.
This pretty much leaves where we
are today, in an arena scene where taking half of the shit that you
come up against on live seriously will result in immense amounts of
rage and fustration as with the gear available through PVE the
current levels of damage and burst healing are completely out of
wack. Apparently way back in season 5 it was said that "resilience
will fix it", has it fixed it? I think not.
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