Sunday, 9 September 2012

Cataclysm Initial Impressions!

One week into Cataclysm and I already feel like Blizzard have put WOTLK behind them and produced what I would personally say an expansion that is oozing with content and quality. The lethargy that I felt from the last few months of the predecessor of the impending Cataclysm has instantly dissipated as just about every part of this expansion from the moment I logged in has impressed me, and we haven't even properly began the PVP side of it yet. My initial experiences are pretty much as follows with a brief rundown of leveling.
My server currently has queues approaching the 6-8h mark, when I logged in to begin handing in my quests for some free exp before starting to level I was greeted with this -

After handing in the quests I moved to Hyjal as the rest of my group for BRC was still struggling with the login server. Kudos to anyone who actually managed to handin a quest -

After that it was a 6 hour slog through BRC to 83 which consisted of spamming Howling Blast about 500000 times in Blood Presence to be our "tank" in DPS gear, we were able to clear the instance in 10~12 mins per run like this. After this it was off to Uldum where the entire zone is one big linear quest chain, and this is an incredibly good thing for the story telling side of the game and making the quests feel more epic in general, this is why.
Linearity
No longer do zones consist of multiple camps with bread crumb quests leading you from camp to camp, every zone is now one long quest chain that tells a story of some kind. What this has allowed blizzard to do is not only create quests that actually feel in place in the world but also tell a far more interesting story while making the player feel far more involved. Quests have evolved far beyond the 'go here and kill 5 rats' sort of thinking and when you look back at the original vanilla questing areas they look like a different game in comparison. The zones flow a lot better with this design and you never feel lost or unable to progress while their ingame references never fail to raise a smile. My only criticsm is there are still some phasing bugs where some quests will cause vital NPCs to progress to disappear completely until you abandon that quest. To put this into context; I wasted a good 3 hours or so of 84-85 trying to work out why the Twilight Highlands pre-quest guy was invisible, it turned out the Vashj'ir pre-quest in my log was bugging the entire quest chain out leaving me unable to progress, other than these bugs though the linear design has made leveling fast, fairly painless and fun and is a vast improvement over anything prior to this.
After hitting 85 we went straight into heroics with half green gear and a tank with 110k health, this is probably the most fun and challenge I've had from PVE in a long while which brings me onto my next point of call.
Difficulty
The heroics in the current gear available are difficult, those who enjoyed the original TBC heroics will love the new design. This is partly due to the gear reset as you no longer have Sunwell gear to zerg through them in as you did in WOTLK, greens are far superior to anything from ICC, including Shadowmourne. Hitting heroics with very ghetto gear was not only a world of pain, but also a world of fun. As most people have realised by now, healer mana is at a premium and taking unnecessary damage is no longer optional, it's pretty much required. We started with heroic Deadmines with none of us having beta experience of the place, to sum it up, we died alot but managed to clear it after 3 hours. At the start of WOTLK we zerged pretty much every instance in HCs with a mix of BT/Sunwell gear without any issues whatsoever. The only downside I see with the new HCs is while they are a lot of fun they can get tedious very fast due to the length and are also not something I would like to PUG, there's also nowhere to dump Justice Points as I already have all the gear that's useful from them for DPS. The amount of tears on the R&D from this huge increase in difficulty are also delightful to read and I really do hope they remain at the current difficulty. I do have one criticsm though, some of the trash packs (Stonecore HC in particular) are absolutely brutal on melee and pretty do promote bringing as many ranged dps as possible, it's managable with a 3 melee dps group it just takes a lot longer in most cases.
The New Raids
No longer do we have recycled content, every boss feels like they have sat down and thought about the design. The best part being it all feels very well tuned for HC gear (340~ avrg ilvl), my guild is currently at x/12 with none of us having any beta raiding experience (we're also recruiting!). Rather than starting the expansion with an instance from Vanilla, one boss that can be killed with half the intended raid size in Sunwell gear and another where you spend half of it on vehicles it feels like every encounter is an execution fight that relies a lot more on personal play. This makes most of the fights a pleasure to progress on and gives a far better sense of achievement from killing them. Most of the fights are also fairly balanced for what classes you would want from a sense of DPS although shamans/paladins do seem to be far superior to druids on certain fights because druids feel incredibly poor at spot healing people when it's required. If you do have the choice of what melee DPS to bring though a DK does seem to produce superior numbers and have by far the best survivability. There's also some pretty nifty uses for Necrotic Strike in some of the encounters but I'll leave you to work them out. There is one thing that I've found to be bad though, most of the trash is incredibly painful to clear to the point where Blackwing Descent is like AQ the 2nd with the amount of trash there, there's also an elevator that is the cause of more deaths already than the SSC one; why is this relevent? Trash can now use elevators apparently.
From what I've seen so far this expansion is a far superior product to WOTLK and a lot more effort has been put into the zones, the raids and the instances. If anyone is doubting coming back but enjoyed the TBC launch then I would advise you to give it a try, at worst you'll experience what I think is an awesome leveling experience (yes I did BRC spam and skipped 3 zones but I have alts and have to do Deepholm anyway for the shoulder enchant) and a bunch of new content for a fairly small price. I'll leave you with a small hint for the Throne of the Four Winds raid, don't use rocket boots incase they back fire and don't jump off the edge with Levitate, this is the result.





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