This blog looks at how Blizzard moved towards main stat priorities, a design choice even more evident in Diablo 3.
Cataclysm - Designed for
Simpletons or an Oversight by Blizzard?
Like most people who play this
game at a somewhat competitive level, I'm very interested in getting
the most bang for my buck when it comes to selecting gear for my
character. This includes enchants and gems. With Cataclysm Blizzard
appear to have gone down the route of homogenization where choices
are a thing of the past.
For a new player starting WOW
they're presented with several stats, these can be divided into three
tiers of stats.
Main - AGI/STR/INT
Secondary -
HASTE/CRIT/EXPERTISE/MASTERY/SPIRIT
Tertiary - HIT/SPELL
PEN/RESILIENCE
Now
with the current design of the game they're presented with these five
secondary stats of which all hold very little value in comparison to
the main stats. The tertiary stats are mostly a
preference/requirement but in the case of PVE are currently being
ignored in favour of the main stats. It's currently the case that
when someone isn't
gemming every socket with a main stat gem and just reforging the
tertiary stats, completely ignoring the secondary stats, you can be
sure they're most likely doing the wrong thing. To put this into
context; from a DK/Ret POV it's not worth using any other gem than
pure red gems because otherwise it's a massive DPS loss making the
many many hybrid stat gems completely useless and any socket bonuses
that don't come with a red socket also overlooked (unless they have a
20+ strength bonus, which none do).
The hit cap has always been
something in the history of WoW that has been valued and later the
expertise cap when the stat was implemented. For the first time in
WoW the hit cap is actually being ignored in favour of just stacking
the primary stat because this leads to a higher total DPS for many
classes (expertise has been debatable for some classes/specs for a
while now). Lack of choice is not a good thing, not only does it
create a very dumbed down game it also feels like there's little
point in having the secondary stats. Why not combine all of the
secondary stats into Mastery with the current state of the game? The
only real fix is lowering the value of the main stats and changing
the rating conversions of the secondary stats so there's some viable
choice or a secondary stat worth having. The other issue with this is
the fact that there's only secondary stat bracer enchant choices
which makes LW a far far far superior profession to any other. 130 of
your primary stat vs 65 of a secondary stat is never going to be a
contest, especially when those 65 secondary stats are equal to around
15 of your primary stat (making the 65 secondary stat enchants very
close to TBC enchants in value).
These issues stem out into gear
choices with very items actually being a choice and a lot of it going
down to just using the highest ilvl piece possible because no matter
what the secondary stats are, you can be sure the primary stat
upgrade is going to make it worth it. We currently have strength dps
users using epic tanking items from the rep vendors because although
they have a lot of parry or dodge or whatever on them, you can
reforge that and it's still far superior to any similar ilvl blue
that's itemised for DPS because of the fact that it has more of the
primary stat.
I don't think it's healthy for
the game when there's only one clear path to gear yourself up with
very few choices along the way where five stats hold very little
value to a large amount of classes (bare in mind this is mostly DPS
P.O.V, healers always have preferences and different values between
them based upon their own playstyles but INT generally wins out there
also). You can also see this to a lesser extent in talent trees, the
new trees allow for very little variation with the most variation
seen being different trash talents between players. With the 71
points available in WOTLK we saw huge variations between what players
deemed worth picking up and the ability to branch into multiple or
different trees was also seen. An example being Hoodrych running a
spec with no Sudden Death and also having a spec subspecced into Prot
for Last Stand where as if you compare it to the current version of
arms you get piercing howl or you get piercing howl. Variation is set
to be a thing of the past.
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